Title:
Sort It Out
Genre:
3D Platformer
Role:
Game Designer
Engine:
Unity
Tools:
Blender, Figma, Google Docs, Procreate, Trello
Development Date:
Feb. 2024 – Feb. 2024
Project Summary:
A jam project where the game centers around cleaning to make a positive impact in the world
Skills:
3D Modeling, Prototyping, Production, Playtesting, Scrumban Methodology, Design Documentation, Flowcharts, UI Art, 2D Art, HUD Design, Cutscene Maker, Unity Canvas
Sort It Out Reflection
Contribution Overview
- Document and plan the game’s ideas using Google Docs
- Create UI drafts for the game using Figma
- Asset & instruct designers on how to implement UI into Unity
- Work closely with other game designers on how the gameplay is structured
- Organize and coordinate tasks for the team using Trello
- Model 3D game objects using Blender
Goals
- Improve 3D modeling skills using Blender
- Improve UI design through Figma
- Develop 2D asset creation through Procreate
- Gain leadership skills
- Improve agile skills through Trello
Concept Evolution
- Idea: The game Jam’s theme was about positive impact and it was decided the game would center around cleaning garbage
- The game would be a 3D platformer to make collecting garbage unique
- Have it be an FPS shooter where the player uses garbage as ammo as a unique way of throwing away
- The warehouse was an ideal location for the large space that can be experimented with
Design & Development Process
- Production
- Assist in creating game design documents for cleaning the game
- Record task progress using Trello
- Communicate with teammates regularly to ensure smooth development
- Design
- Create flowcharts to serve as a guide for the gameplay
- Design UI drafts to serve as a reference on what to implement for the UI
- Assist in the level design and discuss what to put in the level
- 3D Model
- Create 3D model objects for the game
- Trash: plastic bottles, glass bottles, cans
- Warehouse equipment: shelves, forklift, and generator
- Create 3D model objects for the game
- Playtest
- Conduct user testing and iterated on designs based on feedback, leading to improved user experience
Final Deliverables
- Establish a playable game with the core gameplay along with a team
- Create over 15 UI design drafts through Figma, ensuring user-friendly interfaces and engaging visual elements
- Develop over 5 3D models using Blender, enhancing the visual aesthetics of the game
- Coordinate with the programming and art teams to integrate UI elements seamlessly
- Conduct user testing and iterated on designs based on feedback, leading to improved user experience