Game Dev Experience
Sort It Out | Feb. 2024 -Feb. 2024 | Game Designer
• Created 15 UI design drafts through Figma, ensuring user-friendly interfaces and engaging visual elements
• Organized tasks on Trello, improving team collaboration and task tracking
• Developed over 5 3D models using Blender, enhancing the visual aesthetics of the game
• Coordinated with the programming and art teams to integrate UI elements seamlessly
• Conducted user testing and iterated on designs based on feedback, leading to improved user experience
Diner & Dash | Nov. 2023 – Jan. 2023
• Prototyped 3 game builds for testing and improvements, leading to a reduction in bugs & errors
• Designed 20-pixel art assets using Procreate, enhancing the visual consistency
• Organized project with Trello using Scrumban, for improved task completion efficiency
• Programmed core gameplay mechanics in Unity using C# that reflects fast food service experience
• Created 6 game design drafts about mini-games with Figma
Temple Looter | May. 2023 – Nov. 2023
• Designed levels using Figma, ensuring engaging and coherent game progression
• Organized project documents and tasks on Trello, optimizing team workflow and task management
• Created graphics and assets with Procreate, maintaining visual consistency and aesthetic appeal
• Programmed game mechanics in Unity using C#, ensuring smooth gameplay experience and player interaction
Ghost Babysitter | Mar. 2022- Jun. 2022
• Organized documentation with Notion for 3 months, ensuring project milestones completion
• Programmed a “Hot & Cold” detection system in C# for proximity-based objectives
• Designed 50-pixel art assets using Procreate and Photoshop, enhancing the game’s visual appeal
• Developed a game prototype for early testing, improving gameplay direction
Reach for the Heavens | Mar. 2022 – Jun 2022
• Used Microsoft Excel to plan out the game
• Created the 10 assets for the game using Procreate
• Programmed over 5 scripts for the game’s gameplay and user interface with C#
• Developed and drew a 7-page comic to explain the game’s story using Procreate
NFT Outbreak! | Jan. 2022 – Mar. 2022
• Created the 20 assets for the game using Procreate
• Developed and tested over 10 C# script
• Documented future tasks of how the game will be created to make various assets using Notion
• Hosted 5 playtests and gathered feedback using Google Forms
Malady Assault Redux | Sept. 2021 – Mar. 2022
• Created 50 UI assets using Procreate and Photoshop
• Coordinated a 5-person dev team and a 4-person QA team
• Hosted 10 playtest sessions using Google Forms
• Improved user engagement through targeted gameplay adjustments
Bullet Haven | Mar. 2021 – Jun 2021
• Created 20 sound effects and 4 music pieces with Garage Band
• Created 30+ game assets using Procreate
• Developed an 11-page comic with Autodesk Sketchbook
Other Experience
School Districts | Feb. 2024 – Present | Substitute Teacher
• Provide academic support, clarify instructions, and help students stay on track
• Support the regular teachers by implementing their lesson plans in their absence
• Experience teaching students across a wide range of grade levels, from preschool to high school
• Create a safe and respectful environment for all students
P1-OM | Apr. 2023 – Present | Volunteer Project Manager
• Led production team in scrum meetings using Trello.
• Organized 10 documentation sets, including scrum meeting checklists.
• Coordinated art, sound, design, and programming teams to improve development efficiency
• Communicated meeting notes to relevant parties
• Organized online events focused on industry topics such as job Scams and developer talk
Resilience, Inc. | Mar. 2023 – Present | Volunteer Project Manager
• Helped a game dev team of four with direction on how to improve gameplay
• Created 3 development documents that help streamline what needs to be developed
• Created 4 playtesting videos that label out bugs and gameplay issues
• Reviewed and debugged 100 lines of code that stabilize the gameplay
Coach Wayne Gymnastics | Oct. 2023 – Nov. 2023 | Freelance Project Manager
• Created Jira issues and sprint goals to help the team with what they to do weekly
• Documented meeting notes to record down issues to be made into tasks
• Organized Google Drive files to make it easier to access certain assets
• Assisted with software development such as coding and testing to know what to approve upon
Education
• DePaul University | Chicago, IL
• Bachelor of Science – Game Design | Sept. 2018 – Jun. 2023
• GPA – 3.73
Skills
• Game Engines: Unity (Unity2D, Unity3D, Singleton, PlayerPrefs, Canvas), Unreal (Blueprint, Actors, Widgets, Behavior Tree, Blackboard)
• Art Software: Blender, Maya, Procreate, Adobe Photoshop, Adobe Illustrator, Figma
• Microsoft Software: Microsoft Word, Microsoft PowerPoint, Microsoft Excel
• Project Management: Trello, Miro, Notion, Jira
• Design Documentation: Game Design Document, Flowcharts
• Playtesting & QA: Playtests, Feedback Gathering, Improvement Implementation