Justin Chen's Portfolio

Title:
Sort It Out
Genre:
3D Platformer
Role:
Game Designer
Engine:
Unity
Tools:
Blender, Figma, Google Docs, Procreate, Trello
Development Date:
Feb. 2024 – Feb. 2024
Project Summary:
A jam project where the game centers around cleaning to make a positive impact in the world
Skills:
3D Modeling, Prototyping, Production, Playtesting, Scrumban Methodology, Design Documentation, Flowcharts, UI Art, 2D Art, HUD Design, Cutscene Maker, Unity Canvas

Sort It Out Reflection

Contribution Overview

  • Document and plan the game’s ideas using Google Docs
  • Create UI drafts for the game using Figma
  • Asset & instruct designers on how to implement UI into Unity
  • Work closely with other game designers on how the gameplay is structured
  • Organize and coordinate tasks for the team using Trello
  • Model 3D game objects using Blender

Goals

  1. Improve 3D modeling skills using Blender
  2. Improve UI design through Figma
  3. Develop 2D asset creation through Procreate
  4. Gain leadership skills 
  5. Improve agile skills through Trello

Concept Evolution

  • Idea: The game Jam’s theme was about positive impact and it was decided the game would center around cleaning garbage
  • The game would be a 3D platformer to make collecting garbage unique
  • Have it be an FPS shooter where the player uses garbage as ammo as a unique way of throwing away
  • The warehouse was an ideal location for the large space that can be experimented with

Design & Development Process

  • Production
    • Assist in creating game design documents for cleaning the game
    • Record task progress using Trello
    • Communicate with teammates regularly to ensure smooth development 
  • Design
    • Create flowcharts to serve as a guide for the gameplay
    • Design UI drafts to serve as a reference on what to implement for the UI
    • Assist in the level design and discuss what to put in the level
  • 3D Model
    • Create 3D model objects for the game
      • Trash: plastic bottles, glass bottles, cans
      • Warehouse equipment: shelves, forklift, and generator
  • Playtest
    • Conduct user testing and iterated on designs based on feedback, leading to improved user experience

Final Deliverables

  • Establish a playable game with the core gameplay along with a team
  • Create over 15 UI design drafts through Figma, ensuring user-friendly interfaces and engaging visual elements
  • Develop over 5 3D models using Blender, enhancing the visual aesthetics of the game
  • Coordinate with the programming and art teams to integrate UI elements seamlessly
  • Conduct user testing and iterated on designs based on feedback, leading to improved user experience